At some stage you have to know vector maths and how 3D works under the hood. I see someone making the on Core4d that Scene Nodes should be higher level, well that would defeat the point as you might just as well use high level tools in the object manager. Not one independent artist demoing their skills on Maxon’s trade stand has demoed Scene Nodes, that should tell us something.Ĭ4D has always made 3D easy but unfortunately that also deskills users, I had a shock when I first started learning Houdini just how much I needed to refresh. I doubt Maxon has walked away from them but the userbase’s coolness towards them may sway development speed and/or direction. The 2023 release thread on Core4d is interesting and has moved on to discussing Scene Nodes. Houdini is on an inexorable rise and to not get on the bandwagon is to limit one’s earning potential. Houdini has forever changed the Mograph aesthetic and studios are buying into it which means Houdini skills are going to continue to be highly marketable and you’ll soon find more studios asking for Houdini files over C4D files. My only advice with Houdini is to keep plugging away because it has now captured the Mograph mindshare as many more studios see it as a Mograph tool. There really should be a better update experience for users like a migration assistant. I guess plugin devs will now have to support R20/21, R25 and the 2023- as a matter of course as the userbase has been fragmented.įor me release day excitement was always tempered by, as you say, broken plugins, then having to chase and get new plugin serials and then recreate all my layouts again. It’s a huge amount of work for plugin developers to support umpteen versions and then on release day be bombarded by users needing new versions. I can’t understand why plugins are still being broken more or less every release. A reminder that every village has its I saw several people asking Insydium when compatible products would be available which I thought was a bit odd. I searched Twitter for user feedback and saw one hero pronounced 2023 a ‘Houdini Killer’. It seems crazy to pile features onto a system which is incapable of managing densities of objects modern projects require. I know there was only about 5 people using Scene Nodes but weren’t they ‘The Future’ at one point? I see no movement on sorting the object handling bottleneck which is making virtually every single C4D project stick out a mile with a very dated low complexity or low poly aesthetic. If Perpetuals really are dead the new naming scheme probably means S and R releases are dead too and C4D will move to live service updates, you pay for a year of support and you get whatever updates become available during your support year.Īnyway the 2023 release features look solid but there just isn’t that much there to write home about and surprisingly no Scene Nodes updates as far as I can see. I hope C4D users don’t rely upon these companies for their work and to pay their, er, subscription… Word from a friend is that perpetual licenses have finally ended, a ballsy move right on the cusp of a great depression, next year inflation is projected to be mid twenties in many Western countries, interest rates rocketing, food, gas and oil in limited supply and prices sky-rocketing causing companies to go onto 3 and 4 day weeks if not close altogether.
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